//void glTexCoord1sv (const int16 *v) func TexCoord1sv(v []int16) { if len(v) != 1 { panic(ErrorInputSize) } C.glTexCoord1sv((*C.GLshort)(&v[0])) }
//void glTexCoord1sv (const int16 *v) func TexCoord1sv(v *[1]int16) { C.glTexCoord1sv((*C.GLshort)(&v[0])) }