// NewUniterAPI creates a new instance of the Uniter API. func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) { if !authorizer.AuthUnitAgent() { return nil, common.ErrPerm } accessUnit := func() (common.AuthFunc, error) { return authorizer.AuthOwner, nil } accessService := func() (common.AuthFunc, error) { unit, ok := authorizer.GetAuthEntity().(*state.Unit) if !ok { panic("authenticated entity is not a unit") } return func(tag string) bool { return tag == names.NewServiceTag(unit.ServiceName()).String() }, nil } accessUnitOrService := common.AuthEither(accessUnit, accessService) // Uniter can always watch for environ changes. getCanWatch := common.AuthAlways(true) // Uniter can not get the secrets. getCanReadSecrets := common.AuthAlways(false) return &UniterAPI{ LifeGetter: common.NewLifeGetter(st, accessUnitOrService), StatusSetter: common.NewStatusSetter(st, accessUnit), DeadEnsurer: common.NewDeadEnsurer(st, accessUnit), AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService), APIAddresser: common.NewAPIAddresser(st, resources), EnvironWatcher: common.NewEnvironWatcher(st, resources, getCanWatch, getCanReadSecrets), st: st, auth: authorizer, resources: resources, accessUnit: accessUnit, accessService: accessService, }, nil }